Post

Introduction to Game Jams

Brief introduction to what a Game Jam is, and how to participate.

Introduction to Game Jams

What is a Game Jam

A Game Jam is a competitive programming event where participants work individually or in teams (often 3-5 people) to create a game. Typically, the Jam has a theme, and sometimes organizers will also introduce a special object that must be included in the game, in addition to the theme. Special objects can push participants to think creatively, and add variety to submissions. Game Jams can last from a few hours to days, weeks, months, and some go on for years. All development, including design, prototyping, testing, and deployment, happens within this timeframe.

Why participate in Game Jams

Game Jams are a fantastic way to level up your skills. Even if you’re already confident in your abilities, there are tons of other benefits to joining one. For starters, often there are prizes for the winners, which can range based on who is hosting the the event, and their sponsors. Participating in a game jam can also significantly boost your resume. It can demonstrate your ability to work within time constraints, work on a team, and think creatively. Game jams are also a great way to network with other developers, artists, and musicians, helping you build professional relationships. Whether you’re working solo or as part of a team, the experience can be incredibly rewarding and will push you to grow both as a developer.

Game Jam Resources

If you are interested in competing regularly, Itch is a site that connects people to tons of Jams. In addition to using Itch, here is a link to a repo that cover’s hackathons much more in depth.

Issues / Feedback / Contributing

If you see any problems with these pages (incorrect information, misspelled words, incorrect formatting), please create an issue on the repo, or let one of the executives know.

If you have an idea for a resource or page that could be useful, please make a pull request so it can be added to the site, see more detail in the README.

This post is licensed under CC BY 4.0 by the author.